it's that game I played and freaked out about.
I'm still playing it but everything is dialed way down now. But it's fun.
One thing that I think playing this game might help with is choosing things quickly. Something I've always hated as a coach and a camp counselor is picking teams or making groups. It's a very fraught endeavor that is, at the same time, often really important to how the experience goes and bound to make some people upset and disappointed. I've seen it done well. I have done it well in the past. But I never like doing it and any time I can pass it off to someone else I will. Especially if it has to be on the spot.
In my mind there's almost no way to do it without implicitly making a value judgment about someone in front of everyone else. I have a lot of thoughts about it.
Anyway this game is almost entirely making choices about building a team. It's silly but like one reason I would lose initially is I would get attached to a little batomon that I had chosen from the start but then it's abilities didn't scale as the game progressed and it became a liability. And I didn't want to kick it off the team because it had served me well. Maybe this game is turning me into a sociopath. But I think by nature I'm overly sentimental and could benefit from making more rational in-the-moment choices.
There is that Maya Angelou quote though, "I've learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel."
Well I've got bad news for you Maya Angelou, you're never making it to Diamond Two rank in Batomon Showdown if you're worried about how that level 2 Gildshell feels.
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