Wednesday, October 18, 2017

Swarm Progress

Progress on Swarm has slowed given that I didn't have much motivation to work on it yesterday or today. But what I will do right now is go through the Spell cards and change them from Boss Monster themed to Swarm themed. Here we go!

Trepidation becomes...Trepidation. Choose a player with at least 2 more victories than you. No predator enters that player's colony this turn. (any predators remain at the entrance to that colony.)

Assassin becomes Pack Hunting. Choose a predator in an opponent's colony. Give that predator +3 life until end of turn.

Counterspell becomes Trapdoor Hatch. Choose an Action card that has just been declared. Cancel the effects of that Action card.

Teleportation: Winding Tunnels. Send a predator in your colony back to the first Insect of your colony.

Cave-In: Cave-In. Destroy an Insect in your colony. Defeat any Predator with that insect.

Giant Size: Radiation! Give one Solo Insect +3 until end of turn.

Kobold Strike: Reject the Queen. No Insects can be placed this turn. Any face-down Insects are returned to its owner's hand.

Freeze: Freeze. Choose and deactivate one Insect in any colony. (It has no damage, type, or abilities until end of turn.)

Exhaustion: Infestation. Deal X damage to one Predator in your colony, where X is equal to the number of Insects in your colony.

Motivation: Nuptial Flight. If you have fewer Insects than an opponent, you may place an extra Insect this turn. (You must declare this before any Insects are revealed).

Jeopardy: Migration. All players must discard their hands, then draw one Action card and two Insect cards.

Fear: Entomophobia. Choose a Predator in any colony and send it back to the Forest.

Annihilator: Superorganism. Give on Hive Insect +3 damage until end of turn.

Princess in Peril: Foraging. Choose one Predator in the Forest. Place it at the entrance to your colony.

Zombie Attack: The Lancet Liver Fluke. Choose a defeated Predator in an opponent's scorekeeping area. Send it back to the entrance of that player's colony. Until end of turn, it has +2 life.

Hooray! I did stuff!

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